Work / Point-of-sale redesign
Top Pot Doughnuts replaced its point-of-sale system, and the baristas had trouble finding drinks and doughnuts on it. I audited the new system from behind the counter and redrew its information architecture.
I worked the bar at Top Pot for five years, running more than a hundred transactions a day. When the company moved from handwritten cup orders to a new point-of-sale with printed sticker labels, baristas had to enter far more data, and the layout didn’t match how anyone thought about the menu. Custom drinks were buried and doughnuts had no sensible grouping.
I audited the initial version before it rolled out to every store.


I documented every issue in a shared spreadsheet, logging the screen, the type of problem, a proposed fix, and a priority for each, so the operations team could work through it in order rather than all at once.

Then I interviewed stakeholders, watched staff use the system during real shifts, and redrew the whole menu as a tree diagram that matched how staff think: by what the customer asks for, in the order they ask for it.

To validate the structure, I built a tree test in Optimal Workshop. The rollout timeline meant I couldn’t distribute it before launch, so the changes went in on the strength of the audit, interviews, and usability testing; the tree test never ran.

Service time per transaction dropped about 30% compared with the old machine, even though staff were entering more information. I also wrote the training materials that new baristas learned the system from.


The decision I’d change is dropping the tree test. When the rollout date left no room to send it out, I let it go. Even a paper version with a few coworkers on a slow shift would have checked the menu structure before it reached every store.